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by bhouston
1694 days ago
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The reason why most artists highly prefer gpus is it gets their cycle time down. Farms often use CPU’s still because of cost and less pressure on a single image render time. Usually what one does is break the shots down into individual elements rather than render everything as once and then composite it in. Rendering it all in one go can prevent touchups to individual elements. But I am much more VFX than pure animation - I think animation does more one shot one render work. Funny thing I mostly know what I am talking about. What studio do you work at? |
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You are only however talking about your subjective experience and projecting it onto the entirety of the industry.
I've worked in both animated features and VFX at a few of the bigger studios. What sort of studio do you work at?
I'd suggest looking at the landscape of big feature films and seeing what studios are using GPU rendering. It's rare to see any of the big studios using GPU rendering, not just because of existing farm hardware, but because none of the current GPUs and GPU renderers are capable of handling the larger scenes required, as well as losing out on some shader functionality like full OSL support among others...
If you look at the ACM breakdown of production renderers, in their rendering special, there's not a single GPU focused renderer there.
Individual artists may want GPU rendering. However your statement of only old school people using CPU rendering is just ignoring the realities of production.