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by dagmx 1703 days ago
That is not the part of your statement that I was saying is incorrect. The part that I still say you're wrong about is the statement that people who use CPU renderers do so because they're old school. To claim that is ignoring the realities of how GPU renderers handle large scenes.

You again try and say the big studios are laggard in adopting tech, and have tired pipelines. That's not why they're using CPU rendering. It's because GPU renderers did not scale to meet their needs.

A lot of the big VFX studios are renderer agnostic (e.g ILM), and would have no issue adopting GPU renderers if it met their needs.

You're continuing to project your subjective (and frankly incorrect) opinion that GPU renderers have superseded CPU renderers already onto the industry, without understanding the limitations involved.

You even mention "hybrid Renderman" in which I think you mean XPU, but that's yet another example of a GPU renderer that isn't at parity with the CPU one. The same goes for Arnold GPU etc...

"I was speaking about what artists want" is fine, but you're also dismissing the very real reasons people are still on CPU renderers by saying it's a matter of legacy.

1 comments

You are not a precise person.

You now say "That is not the part of your statement that I was saying is incorrect."

But your first response was to say that I was "Completely untrue."

Those two statements contradict themselves. That should teach me not to argue on the internet.

Okay, but you presented it as a whole statement and I clarified multiple times what I was contradicting in your posr? I also presented a nuanced argument based in real world usage, whereas you went off on projecting your uninformed opinions as fact.

Maybe get off the high horse.