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by danShumway 1699 days ago
I don't understand what you're getting at. When you develop for Xbox, do you connect a keyboard to your Xbox and launch Visual Studio directly on the console?

What do the Xbox or XCloud have to do with developer marketshare? They're targets, not development platforms. Are you arguing that the Stackoverflow stats are wrong?

1 comments

Actually you can do that with a DevKit, yes.

Stackoverflow stats reflect the vocal audience that bothers answering their surveys.

That is the problem with statistics, when there is a chicken and two people, each has eaten half.

> Actually you can do that with a DevKit, yes.

I mean, with sideloading on an Xbox technically sure, you can do anything. But to be clear, your average developers are not doing development on Xboxes directly, they're using Unity/Unreal and treating their Xbox as a compile target. And certainly they're not doing remote development on XCloud, that would be a wildly inefficient way to write software when instead you could just develop locally on any machine.

> Stackoverflow stats reflect the vocal audience that bothers answering their surveys.

Do you really genuinely think that Stackoverflow's blog is so unrepresentative that it's undercounting significant numbers of developers that are installing Visual Studio on an XBox?

I still just don't understand what conclusion you're trying to draw. Am I just misunderstanding what you're saying, or are you really arguing that these are development platforms that people are commonly using as their daily driver to write software? Because... they're not. There's not a hidden uncounted majority of people who bought Xboxes because they love the experience of hooking them up to their computer peripherals and using them as their software development platform.