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by danShumway
1692 days ago
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> Actually you can do that with a DevKit, yes. I mean, with sideloading on an Xbox technically sure, you can do anything. But to be clear, your average developers are not doing development on Xboxes directly, they're using Unity/Unreal and treating their Xbox as a compile target. And certainly they're not doing remote development on XCloud, that would be a wildly inefficient way to write software when instead you could just develop locally on any machine. > Stackoverflow stats reflect the vocal audience that bothers answering their surveys. Do you really genuinely think that Stackoverflow's blog is so unrepresentative that it's undercounting significant numbers of developers that are installing Visual Studio on an XBox? I still just don't understand what conclusion you're trying to draw. Am I just misunderstanding what you're saying, or are you really arguing that these are development platforms that people are commonly using as their daily driver to write software? Because... they're not. There's not a hidden uncounted majority of people who bought Xboxes because they love the experience of hooking them up to their computer peripherals and using them as their software development platform. |
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