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by juanuys 1700 days ago
Hi Walter, thanks for your time!

Do you play many games nowadays? Which ones?

What do you think is going to be the next big gaming breakthrough? Or the next big genre/theme? (E.g. for economics, it was F2P/IAP, never of which I'm a fan of. Also, city building + survival is really big right now.)

1 comments

The itch to write a better language & compiler than anyone else is more compelling!

But I am attracted to full motion simulators that would, say, enable me to drive an F1 car without risk or much investment.

If you're into that, I highly recommend you looking up Force Dynamics (a friend of mine) for high quality affordable driving simulators that are really close to actually driving the Real Thing (TM)

https://www.force-dynamics.com/

It's sad that we still don't have an idea how to produce high g-forces in a simulator.

The feeling of going with a car through a turn at 2g is incomparable to the simulators we have. Never mind F1 cars that can corner and brake at up to 5g.

It can be done, you'd just need a big playground for the machine - about the size of an F1 track!
With enough money you can actually go to such a “simulator”. There are these guys that run older F1 cars on tracks. The teams provide pit crews and everything else. If you can afford it, definitely a nice hobby!

I got to drive a car with aerodynamic downforce only once and it’s super impressive to feel how it works better the faster you go. Cornering with 2g is also pretty nice.

Sounds like a blast! I took a couple performance driving courses on a racetrack with Formula Ford racers. Scared me pretty good, but I had a fantastic time.

Fear, though, is what kept me from getting decent lap times. With a simulator, that is no barrier.

I wonder if there's a way to magnetically or electrically stimulate the organ inside our ears that feels accelerations.

Then we would solve this, and also provide more immersion for flight simulators.

Don't forget this very important design issue of motion systems:

https://www.youtube.com/watch?v=ttCXkfjnvvc

Some motion systems are simulating the 'motion' of the car, when they should be simulating the 'forces' on the driver.

For example sustained acceleration to the left because of heavy cornering should generate sustained tilt, so you feel heavier to the left.

The only issue is that the max acceleration that can be simulated is 1G. So a larger acceleration is either clipped or all accelerations are scaled.

My favourite concept is this one: https://www.yawvr.com/