Wasn’t there a headline were it said apple made more on games than Nintendo, Sony, blizzard etc. together. Apple is already on top of the gaming market.
I doubt that Apple arcade makes them that much money.
Counting the App Store service fee of 30% as "game revenue" is disingenuous, as then we could count every single Windows license sale and every single dollar of revenue from hosting game servers as "making money from games".
When Apple has a total 0 input in making and marketing of said game and just charges for services - that's not revenue from games.
And if you want to put a bar that low - Google makes billions from ads for games, YouTube play alongs and other services purchased by game makers. Let's also no forget Starbucks revenues from all the game devs, that definitely counts as game revenue.
> Just like Sony makes a cut from games on PS5.
You do realize that all PS5 games get input and support from Sony, do you?
Apple dictate what is inside their App Store. Along with tools that partly support the Game Development. i.e Development of Metal and their Custom GPU ( At least that is the way Apple likes to formalise their argument in court ) . In reality there is no different between the role of Apple and Sony when viewed from a business perspective. No matter how big or small their input into Games. They take their Cut on Games purchase. So either Sony is not counted as one, and if they do the similar revenue counting could also be used for Apple.
Walmart does make money from games if they sell games, yes. That doesn't make them "a game company," but that isn't actually the question.
I think people -- on both sides of this little mini-debate -- may be trying to carve out too fine a distinction. Insisting that it's only correct to say that a company makes money from games if the company is developing or publishing games suggests that GameStop doesn't make money from games -- a rather hard position to defend.
Ofttimes Sony's "input" isn't much more than "your licensing message needs to stay on-screen for another 0.5 seconds to pass acceptance test X.X". Maybe they're doing more for non-AAA devs these days?
They did help us out when we ran into issues with the dev tooling, but then so does Apple.
Source: I was lead engine dev on a couple of mid-cycle PS2 games.
Counting the App Store service fee of 30% as "game revenue" is disingenuous, as then we could count every single Windows license sale and every single dollar of revenue from hosting game servers as "making money from games".