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by aduros
1711 days ago
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This is a project I'm working on to try to make WebAssembly game development more accessible and fun. Here are the key features: * No Glue Code: If you've ever tried to write even a simple "Hello World" with WebAssembly before, you'll know it usually involves writing a bunch of JS and HTML glue. WASM-4 removes all of that, games interface directly with the system through a small API. * Minimalist: Fantasy consoles force developers to work with limited resources. This makes them simple to learn, and easier to focus on finishing your game. * Language Agnostic: Use any programming language, as long as it can compile to WebAssembly. Out of the box we currently support: AssemblyScript, C/C++, Rust, Go. * Portable: WASM-4 is designed to run on any device that can execute WebAssembly, even outside of the web! We're planning a lightweight implementation written in C that will run even on a potato. |
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I'd fully expect to need a websocket server and interconnect etc. eg on physical hardware this might be a serial port.
Does the gamepad support also allow real gamepads or would this be injected directly into the memory map io locations?