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by nkssy 1710 days ago
I like it but still want multiplayer. Any ideas around abstractions to support that?

I'd fully expect to need a websocket server and interconnect etc. eg on physical hardware this might be a serial port.

Does the gamepad support also allow real gamepads or would this be injected directly into the memory map io locations?

1 comments

Physical gamepads are supported by memory mapping, the game itself doesn't know if the player is using a keyboard, touchscreen, or real gamepad.

I think if multiplayer will ever be supported, it should be abstracted in the same way. We might create a runtime for libretro, which could enable adhoc netplay "for free".