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by nkssy
1710 days ago
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I like it but still want multiplayer. Any ideas around abstractions to support that? I'd fully expect to need a websocket server and interconnect etc. eg on physical hardware this might be a serial port. Does the gamepad support also allow real gamepads or would this be injected directly into the memory map io locations? |
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I think if multiplayer will ever be supported, it should be abstracted in the same way. We might create a runtime for libretro, which could enable adhoc netplay "for free".