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by wruza 1738 days ago
Is android native development still a thing?
3 comments

It's always confusing when people say "native" on Android... you never know if they mean "not a web app" (SDK) or "machine code" (NDK). Do you mean the latter?
I'm pretty sure it's "not a web app" in most contexts, but that's an interesting point I hadn't thought of before.

What do you mean by "machine code" though? To me, the most native you can get is a Java/C++ app that uses Android APIs directly. Anything lower is systems development, something not generally possible for normal developers.

> What do you mean by "machine code" though? To me, the most native you can get is a Java/C++ app that uses Android APIs directly.

I mean like C/C++ (which compiles to machine code) and not Java (which compiles to bytecode).

Same as the distinction the terminology made on desktop: https://stackoverflow.com/a/855774

Android UI is implemented with Java libraries. If you want native Android L&F, you need to use those libraries. You can write your app with C++ and invoke those libraries via FFI, but that's extremely cumbersome way to develop and does not bring any advantages. Java is the native way to develop GUI apps for Android. And recently Java was replaced with Kotlin, so nowadays Kotlin is the native way to develop GUI apps for Android.

Just like C# is one of the native ways to make Windows applications.

> Just like C# is one of the native ways to make Windows applications.

Please do everyone a favor and, at least for the sake of desktop development, don't misuse the terminology like that if you want people to understand what you're saying. The entire reason ".NET Native" was developed was that C# did not produce "native" applications. Saying C# produces native Windows applications is going to confuse the heck out of everybody.

Someone is wrong on the Internet.

.NET has always supported AOT via NGEN, although it only supports dynamic linking and was optimized for fast startup of applications.

Windows 8 introduced the Bartok compiler used by Singularity, where applications would be pre-AOT compiled in the Windows store minus linking, with on-device linking happening on installation.

Windows 10, improved the later scenario with the introduction of .NET Native, slightly based on the Midori experience.

The new Windows 11 store is still fully based on .NET Native, as it makes use of WinUI 2.6.

Would you consider something that's not a web app, but built with a higher level framework like Flutter to be native in either sense?
Me? Personally I hate any definition that conflicts with the old one, but that ship sailed long ago.

Nowadays, my understanding is, if it's not loading a webpage off the internet, people call it "native". Doesn't matter what framework it uses to actually display things (even if it uses web technology).

Java compiles to machine code on Android, via JIT and AOT compilers.
I'm aware. Windows has NGen too. But that's not what makes people call Java or C# a native language, or apps based on those native apps.
Native is overloaded, however Java is the "native" language of the Android SDK, and on Windows unless one has a morbid pleasure to still use MFC, ATL, bare bones Win32, or use C++/WinRT like ATL is fashionable again, .NET UI toolkits will be the way to go.

Or are you going to argue that Visual Studio, SQL Server Management Studio, Microsoft Store, Microsoft Blend, Office AddIns, Power Automate Desktop aren't native?

Native on Android, is what the native platform SDK offers as development experience when you install it on the computer.

So Java, Kotlin, C, C++ and Web.

I meant “not a web app”, so both, I guess.
I've only ever seen the NDK used for games
and all the packers, protectors and obfuscators that are sold as "must have"
Usually people that buy those never heard of IDA Pro and Hex-Rays.
Yes, very much so.