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by coffeeaddicted
5430 days ago
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Step 1: Make getting good items so frustratingly repetitive that players start paying other people for getting those.
Step 2: Instead of trying to fix that part of the game decide to monetize on this? Talk about game designers selling out badly ... |
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An entire economy has developed around buying virtual items, and Blizzard is only the latest ones to try to cash in on it. EVE Online does this with the PLEX licenses, which are 1 month subscriptions that players can buy with real money, then sell them in-game to other players. Everquest 2 had(or has?) servers that allowed the player to do the exact same thing, by auctioning off in-game items and characters for real money.
Blizzard's is doing the exact same thing that SOE and CCP did. They're making sure that they are going to get a cut of the money that will be flowing through the game.