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by sukuriant
5430 days ago
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And, when they're on their quest, they'll also find rare items they can sell or trade to get the thing they want. So we have trading. An economy! Now they're participating in another part of the game that didn't exist before. Perhaps they'll enjoy it. Look at Eve Online as another example. Would you make the following declaration? "Eve Online has a problem because the Titan Class vessels are hard to get. You have to spend years training for the skills necessary to pilot those things; and, at the same time, you have to go out and mine all the resources and find all the blueprints yourself, to build them. What should happen instead is that, with a reasonable amount of time, you should be able to find a Titan Vessel yourself." Also "A particular build"? ... this is Diablo. The weapons are procedurally generated. Frankly, a feature, to me. I love procedural generation in games where that results in millions upon millions of potential combinations. Go play WoW if you want a particular, precise build. |
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And it's also about fairness. Once you introduce money it means players no longer have equal chances. With that happening outside the system you could at least complain - making the system itself unfair - I just call this broken.