Yeah. The storage medium changed so much, but the functional shipped object was still "a chunk of read-only memory containing the (probably) sole version of a game that got shipped to a market".
I too tend to think of ROMs as strictly images of non-volatile chips, alone, but it's interesting that when we're in computer emulation territory, it's really only the size that's different; a CD iso feeds into a PS emulator pretty much the same way a rom file feels into a SNES emulator - it's just a document.