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by jbattle
1781 days ago
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I disagree. Obvs D&D evolved out of a literal wargame (chainmail). And there are a lot of influences from wargaming, but 90% of the focus (from the beginning) was on:
- Characters who grew and changed each time you played
- Exploring party dynamics having more to do with narrative than mechanical intricacies
- Unreal places that were presented as living breathing spaces to explore
- Module design was a mixed bag. Most of the places didn't make literal sense. I could see someone making the argument they were just a loose collection of wargame-like scenarios linked by hallways. But if memory serves there was a balanced mix of fighting, tricks, traps, and puzzles, as well as other non-combat encounters I'll admit I didn't play until AD&D in about '84 - was the original edition really that different in focus? |
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The original edition or white box D&D was about as deep as Diablo 1. You rolled up a PC, the DM designed a dungeon -- not a campaign, they just built a dungeon -- and then the PCs tried to survive it. That's all it was about.