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by da_chicken
1781 days ago
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> I'll admit I didn't play until AD&D in about '84 - was the original edition really that different in focus? The original edition or white box D&D was about as deep as Diablo 1. You rolled up a PC, the DM designed a dungeon -- not a campaign, they just built a dungeon -- and then the PCs tried to survive it. That's all it was about. |
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Again, based on what I've read, part of Dave Arneson's original innovation that became OD&D [1] was that your character continued from game to game, giving the player a personal interest in the character and also engagement in developing them. That would seem to disagree with the parent's description.
[1] Like all innovations, Arneson's was a product of earlier ones such as Braunstein by Dave Wesely.