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by LegitShady
1784 days ago
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I would argue that it's a bit different in RTS games because there are different unit types you can bring into a single battle. In StarCraft 2 if your opponent builds one unit there's another unit that hard counters it but you rarely bring just one kind of unit into battle last the very early game. Early zerglings are countered by marines are countered by hellions are countered by roaches are countered by marauders are countered by flying mutalisks are countered by marines again...etc etc. If you bring marines and marauders and some hellons with healing medivacs it becomes about numbers and engagement positions. Sometimes you have no chance of winning but you have a chance of getting an economical trade that will put you in a better position in the future - without the trade the next fight your opponent might have too many units for you to win. I guess it depends on what game you're playing but in RTS there's the fight you're in, the economy, production,upgrades, as well as the overall balance of the current game that all can change the way the game is going. |
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You have to play red alert to really know what the author is talking about. 50 riflemen probably loses to one flametank in command and conquer. Even the Immortal doesn't stand up to such odds and/or resource advantage. The flame tank isn't a capital ship either (not a battlecruiser or a mammoth tank in C&C world), it's just an anti-infantry tank that is highly effective at it's role.
That is, I'm pretty sure 50 Roaches beat one Immortal. And that's the closest thing to a hard counter I've seen from the StarCraft world.