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by BlueTemplar 1790 days ago
The HP & DPS explanation only goes so far :

Consider speed-UNupgraded Zealots vs stutter-stepped Vultures !

Zealots have a clear advantage in terms of HP an (most likely) DPS, and yet they lose badly...

1 comments

Flametanks are faster than infantry in Command and Conquer. IIRC, Riflemen and Flametanks have roughly the same range as well.

Flametanks have pretty much every advantage over riflemen:

* Cost in terms of combat efficiency: one flametank can take out multiple dozens of riflemen.

* Flametanks have more speed.

* Flametanks require less micro / APM. To keep riflemen alive vs Flametanks, you need to constantly micro-them outside of the Flametank's movement (by default, riflemen sit still and shoot their rifles. As the flametank approaches, they get run over and instant-killed before the flametank even fires a shot).

APM-advantage, Movement advantage, cost-efficiency, DPS, armor. Everything. Everything about the Flame Tank beats Riflemen on every aspect you can possibly imagine.

I meant this about the article's HP&DPS being sufficient to explain a generalist unit's power, not this specific case where huge damage type bonuses and penalties are involved...