| > In real world tasks (web browsing, opening an IDE) My real-world task is not opening an IDE, it’s using that IDE. Modern C++ compilers are using all available CPU cores just fine. > It only loses to AMD in multi threaded benchmarks These are the only workloads I care about. Not just compilation, many other things as well. You only need single-threaded performance for 2 things, for the stuff that’s inherently serial like gzip, or to run programs made more than 5-10 years ago. I don’t normally play games on a laptop, but even videogames use multiple cores for decades now, since the Xbox 360 / PS3 generation. |
You must not be grand strategy game players. Any titles from Paradox and some other popular games are all limited by single core IPC. They are a great example of the limits of multi-threading, some processes and problems cannot be adapted to take advantage of it. If I get such a laptop I'd spend 50% of the time I use it playing such games.