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by Const-me
1795 days ago
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> They are a great example of the limits of multi-threading These are examples of lazy programmers and PC-only games. Consoles have many cores for decades and these cores are slower than PCs, developers of cross-platform titles have embraced multithreading for quite some time now. Multithreading does have limits. Some things are borderline impossible to parallelize, examples include gzip, streaming encryption algorithms, or parsing long streams of HTML and JavaScript. However, vast majority of the CPU-bound stuff found in videogames scales just fine with CPU cores. |
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