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by ecdavis
1792 days ago
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> Lack of telnet connection on multiplayer worlds is a big hurdle. I believe that MUD developers' fixation on telnet support has been a major contributor[0] to the ongoing decline in popularity of MUDs over the last decade. It's a terrible protocol on which to build a multiplayer game. Supporting it as an option requires some kind of server-side content rendering layer which can be inherently restrictive to your other client offerings. [0] There are others, yes. Particularly licensing issues and gameplay norms. |
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