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by bovermyer
1791 days ago
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It's much easier to support off-the-wall interactions and new game systems naturally in a MUD. By that, I mean... adding a new race (for example) in a graphical game requires art assets, animation rigging, sound design, and ALSO the programming side of it. There may be follow-on work too, like producing equipment models that suit the new race's dimensions. In a MUD, you just program the new race, and off you go. This ability to iterate quickly, with a lower barrier to ideas, means that you can try all kinds of things on a very low budget. |
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