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by bovermyer 1793 days ago
The same thing! Imagine getting new features, new content, and new systems at a far more rapid rate from a far smaller developer.

And most MU*s are free. The paid ones, like GemStone, are even better... though the subscription price might be hard to swallow for people who are used to AAA graphical games not costing anything (at least on the surface).

1 comments

This seems like a fair enough value proposition i guess.

But, how do people get interested in the first place? Is it just one of those things you see your friends doing and do it for social reasons and then a few weeks later you actually enjoy it for it's own sake and the cycle continues?

I don't know how people discover MUDs these days. I discovered them in the mid 90s because I was bored and happened to find out about them on a Usenet feed.