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by _hao 1814 days ago
After having dealt with and released projects with Unreal/Unity and done some experimenting with Godot throughout the years I've completely ditched the idea of using a 3rd party engine for any serious project of mine. I think they're fine for quick prototyping, but I'd take the full control and learning experience of having a custom engine for whatever I want to do than to a) try to fit my design/vision in whatever paradigm the engine is made to work for b) in the chance of a hit (unlikely) give out what could be a substantial amount of money to Unity/Epic (this doesn't cover Godot obviously) and c) I want to own my source and not have done obscene amounts of work in basically closed source environments that don't guarantee future support etc.

I don't recommend this to the general user or game dev though. Most people just want to create their game. I want to do that and have the control. Yeah, I can't make AAA engine by myself, but then again even if I could the assets for a AAA game are staggering. I think the industry should actually pull the reigns a bit on these enormous budget pieces of entertainment software for it's own good and scale back a bit, but anyways, that's another discussion.

As for Amazon and this initiative I wouldn't touch it based on principle since I don't want to support Amazon and their business practices.

2 comments

> As for Amazon and this initiative I wouldn't touch it based on principle since I don't want to support Amazon and their business practices.

Are you also not using Linux and other open source software that Amazon contributed to?

This is real open source project now without CLA attached. Any company can fork it and do something nice with it.

Your still using frameworks like Open GL though right ?

I think this ultimately depends on if you want to ship or not. I think Unity is the best option for most people due to its ease of use. But I also respect wanting full control, sometimes Unity feels like a magic black box.

Best pray the black box does what you want.

> Your still using frameworks like Open GL though right ?

Correct. OpenGL, Vulkan and libs like SFML, SDL, Allegro are some of the choices that people like me use. Of course there are million media frameworks with bindings for a lot of languages. You can do whatever you want really.

And I'd agree with you. I think of the 3 engines I wrote about in my original comment Unity is by far the most painless to work with and I like the UI of the engine itself the most.

OpenGL is not a framework. It's a standardised relatively low level API for graphics programming.