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by GekkePrutser
1815 days ago
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Ok I do indeed not follow this too intensely. Windows for me privately is only relevant to my game box. And while I manage endpoints at work, the windows side is a different team :) I'm just waiting for Windows 11 to hit MSDN so I can try it out. I don't really want to do the whole insider thing. I was indeed referring to what I've seen in the videos. But this sounds like a good thing to me overall. I was never a fan of UWP as most of the apps were too tablet focused. The same issue I have with Mac Catalyst apps. Too dumbed down and basic. I know it's not technically necessary to do so, but these unified platforms seem to stimulate that kind of app. I was also very happy to see that live tiles are going away (It always takes some time for me to rid the start menu of them). If Microsoft would adopt a more privacy friendly stance e.g. no telemetry or MS accounts required at all, I'd actually consider using it again for more purposes privately. |
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UWP dropped from WinUI roadmap and desktop focus,
https://github.com/microsoft/microsoft-ui-xaml/blob/main/doc...
While Project Reunion gets renamed into Windows App SDK
https://blogs.windows.com/windowsdeveloper/2021/06/24/what-w...
C++/WinRT also does COM anyway,
https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-a...
All Language/WinRT SDKs become /windows,
https://blogs.windows.com/windowsdeveloper/2021/05/06/announ...
https://blogs.windows.com/windowsdeveloper/2021/01/21/making...
Microsoft Game Development Kit makes it clear that for AAA titles, the Win32 + GDK model is the future, while WinRT APIs are being deprecated, and only community support is planned for UWP, not from Microft XBox teams.
https://github.com/microsoft/GDK
So one just needs to read between the lines, combine it with years of experience with previous technology reboots from Microsoft, and it is relatively clear where they are heading with Windows 11.
Naturaly when playing futurology games there is always a possibility of being wrong.