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by dvoros
1818 days ago
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Taking a break from my software developer job, I've started to work on my first ever hardware project and with too much free time on my hands it quickly turned into something bigger than I've anticipated. Working with a friend, we wanted to explore the use of 3D scanners on construction sites but quickly got stuck as no cheap hardware was available to fool around with. How hard can it be to build one I thought? I've already programmed Arduinos to blink LEDs before, this isn't that different... Then a few months into the project I've realized that I've spent way too much time on this to let it go to waste and started turning this into a community project. At this point I've reached the first milestone of having a working 3D scanner with (hopefully) enough documentation to help others get started with building their own. I'm sharing this with you now to spread the word, get feedback and to invite you to contribute if you feel like it! (: Kind Regards,
Daniel |
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I've recently been playing around with 3D scanning, but using photogrammetry. You could record high res video or take high res photographs of a scene, and then use the program Meshroom or colmap to convert those photos (cut video in to 1fps stills) in to a 3D model. If you want to play around with dense scans that may be worth a try.
Doing it with a LIDAR is nice though because it is the correct scale, something photogrammetry inherently fails at without additional sensors.
I'm a very project oriented learner, and I'm always making things and learning stuff and then pivoting with my projects. I've been doing that for 20 years and it's great because I learn whatever the hell I want and after I get good at it I can get a job in that area. So keep up the hardware projects! This one looks great.