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by art0rz
1830 days ago
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> Instead of focusing on graphical fidelity I think we should be focusing on lower development time, gameplay features/diversity, stability/portability and implementation. > I have yet to see a proper open world game (Think GTA but you can enter every room in every building) with good draw distances that don't suffer from horrible pop in. I don't think these are compatible. The majority of man-hours are spent creating graphics, not programming features. |
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Technically, yes but it's not as heavily swayed as you might think. On the four AAA projects I've worked on, it's been roughly 60-40 art to programming/technical design (think level scripters). There is definitely a sizeable amount of the man hours spent by engineers writing C++