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by username90 1830 days ago
Programmers writing C++ to support graphics also goes in the art bucket though. If there is a performance bottleneck on art, or if you need to load/unload art resources since they take tons of memory, or if they are tweaking shaders, then that is still work done to make the art.
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> Programmers writing C++ to support graphics also goes in the art bucket though.

Hard disagree here.

You have to do it to support modern game graphics. It is something they could skip if they didn't do modern game graphics. It is a cost of modern game graphics. Doesn't matter if you disagree, this is a fact.

So if you divide it up, how much work is done to support the art and graphics of the game, and how much is done to support the gameplay, you get a much greater ratio art to game than 60/40.

By that reductionist logic anyone who writes features for UI, or cosmetic only physics (ragdolls) is supporting modern game graphics?