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by tracer4201 1831 days ago
I don’t think you answered the ops question. Was there ever a time that you could develop software for Mac or particularly iOS and distribute it without paying the developer license fee?

To be fair - the Unix market is different than iOS apps. And on Windows, anyone could run whatever program… which caused a lot of problems and financial loss. And just because Windows or Unix used those models, why are they the one and only acceptable model?

1 comments

    Was there ever a time that you could develop software for Mac or particularly iOS and distribute it without paying the developer license fee?
As I have said in my original post, that's the point it started going downhill for us developers on the macOS and ios platform; and as Apple continues to further abuse its position, it's time to say a clear no to their regressive and exploitive practices. And as I have said elsewhere too, just because a particular practice has gained ground because the exploitive business model earns somebody more profit, doesn't mean that the exploited have to continue accepting it.

    And just because Windows or Unix used those models, why are they the one and only acceptable model? 
They are more acceptable simply because they don't abuse and exploit the developers who provide a huge value to the platform. If you are fine with a corporate abusing their control over their platform to exploit money from you, both as a developer and a consumer, then we don't really have anything else to discuss because of our differing economic / political belief on this subject.
> that's the point it started going downhill for us developers on the macOS and iOS platform

The only developers on the iPhoneOS platform at that point worked for Apple, or jailbroke and used reverse engineered APIs, or built web applications.

You seem to be implying that there was some happy era of open native iPhone application development before Apple ruined it all with the App Store, but that’s simply not true.

You are just just talking in circles to confuse the issue -

The major point is that just because Apple is now able to abuse their control over the ios platform (and now mac too), developers (and consumers) should not be willing to submit to such exploitation.

A smart phone is a general purpose computer, with built-in telephony. We use it like any other computer to do multiple tasks. Developers and consumers have always been free to develop or install on computers in the last few decades before Apple, after its popularity with the ios platform, decided to abuse its control and removed this option after finding a business model to further exploit developers and its consumers.

To be clear - just because some exploitive business practice has gained ground, doesn't mean we developers and consumers have to continue to accept it as some kind of new normal practice. If you don't think the current practice is abusive and exploitive to developers and consumers, then please present your argument for the same as that is what we are discussing here.

I’m not talking in circles, I’m directly contradicting one very simple thing you are saying. Throughout this thread you are talking as if gatekeeping access to a platform is something novel that Apple brought into the world with the App Store, before which all development – including iOS and Android development – were open. That is simply wrong.

iPhone development was never open; Apple did not “remove this option”. No Android phone was available to the public before the App Store launched. Apple were by no means the first to act as gatekeepers for a platform; this is something that has been commonplace for decades. This is not a business practice that has “gained ground”; it is something that has been with us for a very long time before the App Store existed. The App Store is a continuation of a theme that has existed and thrived for decades.

If you want to argue that it’s no good – that’s fine, make that argument. But don’t rest it on a foundation of “everything was open and good before Apple created the App Store” because it’s simply factually untrue.

> it started going downhill for us developers on the macOS and ios platform;

You didn’t answer the question. Was there a time you could develop and distribute on iOS without paying the license fee?

> If you are fine with a corporate abusing their control over their platform to exploit money from you, both as a developer and a consumer, then we don't really have anything else to discuss because of our differing economic / political belief on this subject.

This is a logical fallacy — begging the question — when you state a position as an absolute truth.

No one is “fine” with a corporation “abusing their control”. But your argument is based on the premise that charging for an SDK or charging a license fee to build and distribute on iOS or Mac is itself an abusive practice.

The counter argument is that it isn’t. Because anyone could develop and distribute software for Windows or Unix doesn’t mean that that is the only model and anything else is abuse, which you’re claiming as an absolute truth.