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by madflame991
1833 days ago
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Was thinking the same - companies are extremely protective of their source code. How many games out there truly have unique/interesting/hard tech in them? I can think of Spore; I can think of a handful of rendering engines, maybe Stalker, Wow of course but not many more than that |
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For games, hard work is just this: content (which has IP on it), debugging (which is specific to a certain game), handling GPUs (requires engineers, work is obsolete in 3 or 5 years), a few gameplay mechanics (cannot be patented).
Patents only matter when data is about some expensive, long term research that requires physical testing and labs, like a new molecule for a medicine, or some method or building a material.
Even when HL2 source code was stolen, it did not really matter.