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by jokoon 1836 days ago
In tech, only ideas gets stolen. There are very few things that are really worth of being secret in software.

For games, hard work is just this: content (which has IP on it), debugging (which is specific to a certain game), handling GPUs (requires engineers, work is obsolete in 3 or 5 years), a few gameplay mechanics (cannot be patented).

Patents only matter when data is about some expensive, long term research that requires physical testing and labs, like a new molecule for a medicine, or some method or building a material.

Even when HL2 source code was stolen, it did not really matter.