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by gpm
1849 days ago
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> Too many people get motion sickness from it and I don't think it's only a matter of more pixels/fps. What do you think it's a matter of then? I guess I would add latency to the list, but those 3 metrics seem to capture the difference in visual perception between vr and the real world? |
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There is also focal length, which is fixed (generally at 2 meters) in VR and creates discomfort, especially when reading. Facebook has eye tracking and motorized varifocal lenses to deal with this, but they're too big and loud and they haven't been able to put them in commercial headsets.