Hacker News new | ask | show | jobs
by alehyze 1837 days ago
Thank you for your reply :-)

First of all, consider that I am just a guy who usually programs for a living and has been in a personal situation where he could not work. For some time I had an idea in my mind about this stuff and instead of getting depressed about not being able to work I went for it and started making it.

I am not asking for money at present, I am only asking for opinions.

My "product" is not a product yet, it's a prototype, there is no cost at the moment.

I clearly said in another reply that I am not even against open sourcing it, if that is what has to happen. Or maybe people will not be interested enough and forget about it. Who knows.

What I am saying is that I have spent quite some time working on this stuff and at the end of the day I have to pay my bills too, so it would be nice if I could make some people happy and get something back.

What worries me is that I genuinely believe that this is an interesting approach to "an operating system for games and game development" and I may not be able to sustain its development for much longer.

In its current form it can be added to a raspberry pi 4, yes, as this is what I have done myself.

Now for the question about why would you be interested. If low latency gaming is not interesting to you, then it would not be the product for you.

You are right, there is lots of great software out there that can be obtained at no cost.

That is true for everything. For example I don't watch much television so I don't use paid tv services.

1 comments

> Now for the question about why would you be interested. If low latency gaming is not interesting to you, then it would not be the product for you.

That was meant to be constructive :)

I enjoy typing and drawing on my iPad Pro, and one of the reasons it is enjoyable is that the iPad Pro has very low input latency.

The "low latency" thing is a bullet point on a spec sheet. What sells me is the enjoyable experience.

Your interesting approach is not what people are going to buy. They're going to buy what happens because of it. That's what you've got to sell if you want to sustain the development!

> That was meant to be constructive :)

Uh, ok, sorry :-) It's just that I have been a bit upset by some other comments that made me feel like I am a bad guy only because I did something different and said it would be nice to make some money out of it.

> I enjoy typing and drawing on my iPad Pro, and one of the reasons it is enjoyable is that the iPad Pro has very low input latency.

You would be surprised. Apple has put a tremendous amount of effort to make their stylus low latency, and they did a terrific job. The latency is good for handwriting and drawing, or for typing. But for games I believe that there is still a very long way to go. Early machines had a solution that worked very well but the industry evolved in a completely different direction.

> Your interesting approach is not what people are going to buy. They're going to buy what happens because of it. That's what you've got to sell if you want to sustain the development!

You're absolutely right about this. I am painfully aware of this. I have many years of "interesting approaches" that go nowhere for lack of ability to connect with people on that level.

You know, different people have different abilities. There are exceptional people who are good both at their craft and at selling it, some only at their craft. Picasso and Van Gogh, Edison and Tesla, Gauss and Galois.

I am hoping to connect with other people, with experience in the area of selling and communications.

But more practically, there are a few places to get started. One I am looking at is the retro gaming space. Input latency is a big deal there. If I can manage to give people a low latency retro console, they are going to be interested. I have to customise an existing emulator, which I will be looking into after this round of "marketing", i.e. posting about my project on social media.