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by alehyze 1838 days ago
> That was meant to be constructive :)

Uh, ok, sorry :-) It's just that I have been a bit upset by some other comments that made me feel like I am a bad guy only because I did something different and said it would be nice to make some money out of it.

> I enjoy typing and drawing on my iPad Pro, and one of the reasons it is enjoyable is that the iPad Pro has very low input latency.

You would be surprised. Apple has put a tremendous amount of effort to make their stylus low latency, and they did a terrific job. The latency is good for handwriting and drawing, or for typing. But for games I believe that there is still a very long way to go. Early machines had a solution that worked very well but the industry evolved in a completely different direction.

> Your interesting approach is not what people are going to buy. They're going to buy what happens because of it. That's what you've got to sell if you want to sustain the development!

You're absolutely right about this. I am painfully aware of this. I have many years of "interesting approaches" that go nowhere for lack of ability to connect with people on that level.

You know, different people have different abilities. There are exceptional people who are good both at their craft and at selling it, some only at their craft. Picasso and Van Gogh, Edison and Tesla, Gauss and Galois.

I am hoping to connect with other people, with experience in the area of selling and communications.

But more practically, there are a few places to get started. One I am looking at is the retro gaming space. Input latency is a big deal there. If I can manage to give people a low latency retro console, they are going to be interested. I have to customise an existing emulator, which I will be looking into after this round of "marketing", i.e. posting about my project on social media.