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by tom_mellior
1853 days ago
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If it's going to be a hodgepodge anyway due to user-generated content, wouldn't that be another argument for not trying too hard to develop their own integrated visual theme? (Not that I think that "user-generated" content will work well. If any of it is owned, or merely claimed to be owned, by litigious copyright holders, that's a good way to get YouTube to ban gameplay videos. There goes your free advertising. I wonder how Second Life deals with this.) |
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A lot of that depends on what kind of UGC they actually allow. I'm not certain whether they intend to allow users to upload their own content, or if UGC actually just means "build structures in game out of built-in assets". I suspect it's actually the latter.
> I wonder how Second Life deals with this.
In large part, through technical barriers. Second Life historically used a lot of rather idiosyncratic formats for its 3D models (like "sculpted prims" -- in short, XYZ coordinates stored in a texture), making it effectively impossible to import models which weren't created for SL. They did eventually allow users to upload meshes, but that capability is still gated behind some special permissions to prevent abuse.