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by duskwuff
1846 days ago
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> If it's going to be a hodgepodge anyway due to user-generated content, wouldn't that be another argument for not trying too hard to develop their own integrated visual theme? A lot of that depends on what kind of UGC they actually allow. I'm not certain whether they intend to allow users to upload their own content, or if UGC actually just means "build structures in game out of built-in assets". I suspect it's actually the latter. > I wonder how Second Life deals with this. In large part, through technical barriers. Second Life historically used a lot of rather idiosyncratic formats for its 3D models (like "sculpted prims" -- in short, XYZ coordinates stored in a texture), making it effectively impossible to import models which weren't created for SL. They did eventually allow users to upload meshes, but that capability is still gated behind some special permissions to prevent abuse. |
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The Kickstarter (https://www.kickstarter.com/projects/playdreamworld/dreamwor...) says (emphasis mine, also highlighted in the article): "Creator centric crafting economy : Using simple tools and guided by quick tutorials, you can learn how to create your own 3D models for items that you and others might need or want in your builds and adventures. Imbue them with useful function like lighting, extra damage, low weight, knockback, and a plethora of exciting magical properties! Not artistically inclined? Import 3D models from anywhere online, and DreamWorld will help you turn them into exactly what you were looking for."
We'll see how much of this actually ships.
Thanks for the Second Life information.