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by binthere
1843 days ago
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Although I think it's extremely important to move forward in making artists do less work, I do not expect that a full zbrush model without any retolopogy to go into the engine and expect it to just work, specially because most of the time you also need to take care of animation and texture/uv. Also I also worry about download size. So there are still many reasons why you'd want to optimize the hell out of a mesh in a game engine even if it has the capability to support millions of polygons. |
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