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by ImprobableTruth 1848 days ago
In the video they say that they animated the high poly golem mesh using their new animation tools and they are certainly marketing it as 'zbrush directly to engine'. I'm curious how they went about texturing that massive mesh though and how well it works with humans where muscle deformation is important (I'd imagine the answer is "it doesn't").
1 comments

Yes but their demo is a 100GB download alone, it seems. That's just a demo. The capabilities of new hardware and engines to render worlds is massively outstripping the capabilities of distribution networks to get that data into people's homes. That's where the next challenge is. Xbox Live is already a long way from being able to deliver games quickly and it will only get worse.