|
I disagree with your take on the "makers" market. The maker world is far more interesting today than in 1985. Yes, there are no "brick and mortar" stores because in 1985, brick and mortar was the only type of store that existed. Nowadays, Internet shopping is so developed that Adafruit, Sparkfun, Digi-Key, etc. don't need brick and mortar stores. The experience of shopping for parts online is much better than at a Radioshack -- it's not like you need to physically inspect a 555 timer to gain any information about it before you buy it, like you would with a winter jacket. The only thing lost is the ability to get a part today which sometimes sucks but that's life. We don't need 6 magazines anymore because people put their code on Github and their projects on YouTube, and for free. Profits in the industry are probably lower but that's because there's more competition from other vendors and from people just sharing this stuff with no profit motive, which maybe sucks for the industry but is fantastic for the hobbyists of limited means. Today, hobbyist makers are building stuff that actually does something useful, that has no commercial substitute. With Github, YouTube, forums, people are inspiring each other to make more interesting things than in 1985. Back in 1985 people were usually building stuff that could be bought. Today people are building stuff that can't be bought, and if there's enough of a market for it they productize it with Kickstarter or Tindie. People are sharing code and board designs and projects, and whether at the high end like Mark Rober or the low end like some guy's homebrewing controller the maker world is really bursting with success. |
And the difference, for me, between user hosted content (Github and Youtube), and a magazine is that the magazine also has an editor who both made sure the article was clear and for the better magazines perhaps built the project themselves to see how it worked. There is a ton of content from people who don't know what they are doing which obscures the content from people who do. It can be frustrating for people starting because there are so many variables. Did I build it wrong? Did they describe it correctly? Did I miss a step that was obvious to the writer but not me? You get a few projects that fail and you get disillusioned.
A good example of this is a high school kid I helped who was convinced they sucked at soldering because it never worked for them like it did on youtube. Except they were using silver solder "because that is what the hardware store had." Hmmm? Obvious to someone who was taught soldering by someone who knew how to solder, but not obvious when the content creator assumes everyone knows how to solder and what solders are used, so leaves that out of their presentations.
Don't get me started on Kickstarter :-) It has put more people into bankruptcy than MLM in my opinion. When you don't know what you don't know, how can you possibly predict how much money you need to deliver a random number of units of your idea?
Solid, curated, material for new people and advanced people. The stuff magazines used to provide, has made things more difficult rather than less difficult. And it is my opinion that this is at least part of the problem with declining STEM capabilities of students these days.