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by tgsovlerkhgsel 1859 days ago
Hitboxes are off, headshots don't count :(

Also, I was hoping for a full 3D FPS version with canvas etc.

3 comments

Headshots in doom 1, the game that had auto aiming and no ability to look up originally? Also, fully 3d might make it slower to load in case somebody actually wanted to use this for real. I played a webgl doom clone once that lagged like crazy
Yes.

Doom/II/Heretic/Hexen were 2.5D. That makes it easier to run on a 386 with fixed-point math, BSPs, and efficient z-buffers without busting out single-precision quaternions and 4x4 transformation matrixes. :)

Interestingly, Rise of the Triad, based on a modified Wolfenstein engine, is semi-3D with elevation changing.

Auto-aiming in the vertical axis only, IIRC it shot randomly all over the enemy. Enemies only had so many angle sprites IIRC and weren't really 3D.

https://doomwiki.org/wiki/Doom_rendering_engine

There's a much better treatment of the Doom engine in Michael Abrash's writings, esp. Graphics Programming Black Book Special Edition. Trivia: his assistant once mailed me a replacement CD-R of the CD I lost from the paperback edition. I lose everything. Hehe.

PS: one of my favorite profs teaching a graphics course: http://www.infocobuild.com/education/audio-video-courses/com...

This guy is hilarious and awesome for having a Monty Python question on a final exam: https://cs.ucdavis.edu/directory/matthew-farrens

Ran into Sean all the time at Ace Hardware. Also, he got busted for living in his VW in a parking garage. I love that guy. https://cs.ucdavis.edu/directory/sean-davis

Have to brag about awesome profs/lecturers.

If the aiming in this was only on the x axis, then what you said makes sense. Otherwise, I agree with OP, hitboxes are off.
Do you remember the Quake 3 hitbox (it was only one for all models), especially after a jump pad? Quake Live fixed most of these issues but back than things were pretty bad. Still way ahead of everyone else but yeah... it wasn't perfect
I remember the original Unreal Tournament had very large head hitboxes. It would trick you into thinking you had a great aim.
> headshots don't count :(

And if count then they shall provide admin access I think.