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by gentleman11 1858 days ago
Headshots in doom 1, the game that had auto aiming and no ability to look up originally? Also, fully 3d might make it slower to load in case somebody actually wanted to use this for real. I played a webgl doom clone once that lagged like crazy
2 comments

Yes.

Doom/II/Heretic/Hexen were 2.5D. That makes it easier to run on a 386 with fixed-point math, BSPs, and efficient z-buffers without busting out single-precision quaternions and 4x4 transformation matrixes. :)

Interestingly, Rise of the Triad, based on a modified Wolfenstein engine, is semi-3D with elevation changing.

Auto-aiming in the vertical axis only, IIRC it shot randomly all over the enemy. Enemies only had so many angle sprites IIRC and weren't really 3D.

https://doomwiki.org/wiki/Doom_rendering_engine

There's a much better treatment of the Doom engine in Michael Abrash's writings, esp. Graphics Programming Black Book Special Edition. Trivia: his assistant once mailed me a replacement CD-R of the CD I lost from the paperback edition. I lose everything. Hehe.

PS: one of my favorite profs teaching a graphics course: http://www.infocobuild.com/education/audio-video-courses/com...

This guy is hilarious and awesome for having a Monty Python question on a final exam: https://cs.ucdavis.edu/directory/matthew-farrens

Ran into Sean all the time at Ace Hardware. Also, he got busted for living in his VW in a parking garage. I love that guy. https://cs.ucdavis.edu/directory/sean-davis

Have to brag about awesome profs/lecturers.

If the aiming in this was only on the x axis, then what you said makes sense. Otherwise, I agree with OP, hitboxes are off.