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by awaaz 1854 days ago
Oh man, do I have fond memories of developing on feature phones!

Started wayyy back in 2007, and was a cofounder of a startup that made popular J2ME games available for free to people by wrapping it in our proprietary ad serving software. We launched more or less the same time that AbMob did, invented more or less the same stack (ad delivery to mobile phones), but we focussed on the product (games) whereas they focussed on the platform (ad delivery). A few years later AdMob was acquired for mega $$$ by Google, whereas we just kind of limped along and died a slow, natural death! Many years later I discovered that my cofounder just let our 4 letter domain expire (www.hovr.com) and I think it's up for sale now :(

Also remember developing games on the BREW platform by Qualcomm, circa 2005. Whereas I was in India which mostly had GSM J2ME phones, BREW was much more popular on North American CDMA handsets. I, along with a friend, developed one of the first real-time multiplayer games called Blingster Battle, which was on top of Verizon's charts for a brief period of time! Truly groundbreaking stuff at that time..

The most amazing bit, though, was when we made some BREW apps around 2013. By then iOS and Android had firmly taken over the smartphone market, and all the cool kids were downloading apps/games on them. However there was a very significant portion of the market - primarily composed of the elderly - who were still hanging on to their old CDMA feature phones and were still interested in buying new apps. We made a couple of quiz types games, that actually generated a couple of thousand dollars in revenue every month till last year, until Qualcomm finally pulled the plug on BREW!

1 comments

> I, along with a friend, developed one of the first real-time multiplayer games called Blingster Battle, which was on top of Verizon's charts for a brief period of time! Truly groundbreaking stuff at that time..

Impressive - how did you manage to run real-time multiplayer on that technology?

The game was initially developed as a single-player game (kind of like Tetris). Then to make it multiplayer the entire session management and messaging was moved to a third-party service (it was called electroserver, IIRC). Don't really remember the details now unfortunately!