| > I would imagine that instead of an n body calculation it's lot simpler to calculate the influence from one body plus one unchanging vector, but I've never tried it. I think what you describe could either be Euler's three-body problem (two fixed point masses and a particle) [0], or the restricted three-body problem (two point masses and a particle) in a rotating/pulsating reference frame. The former does have exact solutions, and I don't believe the latter does, though I'm admittedly not familiar with the literature. I'm also not sure how easy/hard it is to evaluate the exact solution, and how the difficulty compares to proper n-body integration. That being said, I think using Euler's three-body problem would result in losing some potentially useful n-body effects. For example, centrifugal/centripetal forces would be missing compared to a restricted three-body problem in a rotating reference frame, so Lagrange points might not be present. There might be other effects I'm not aware of as well. > Not a problem because if you're not close to anything then your orbit won't be chaotic. I'm not sure I understand why being farther away from something would result in less chaotic trajectories? If anything, I'd expect more interesting orbits due to the lack of one dominating influence. [0]: https://en.wikipedia.org/wiki/Euler%27s_three-body_problem |
Even simpler, though, because only one of the masses needs to have a location. The other one is effectively at a fixed direction and distance, far enough away that you can ignore relative motion.
> I'm not sure I understand why being farther away from something would result in less chaotic trajectories? If anything, I'd expect more interesting orbits due to the lack of one dominating influence.
I'll rephrase. The gravitational vector on the craft won't be shifting very fast, so you can get away with a quite big timestep.