Thanks! The answer is: sort of, but not really. The maker page[1] has an "export data" button that writes out the vertex data (as a big series of RGB/XYZ values), which you could easily convert to whatever format.
But if you rendered the data somewhere else, you wouldn't get the right effect unless you replicated the perspective/FOV that I used (which are completely ad-hoc because I had no idea what I was doing).
So currently there's no super-easy way to take the data somewhere else and do something useful with it.
But if you rendered the data somewhere else, you wouldn't get the right effect unless you replicated the perspective/FOV that I used (which are completely ad-hoc because I had no idea what I was doing).
So currently there's no super-easy way to take the data somewhere else and do something useful with it.
[1] https://andyhall.github.io/glsl-projectron/index.html