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by publicola1990
1890 days ago
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I mean there is no standard build/distribution for c++ on windows, whereas c++ build is available for linux. Isn't it a bit onerous to ask the users to build/rebuild the whole engine/toolchain if we want to use the c++ version in Windows. I don't compile Intellij for my environment to use if, for example. |
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All builds (except for server/headless build which is Linux only) are available for Linux, macos and Windows as binaries. This includes the standard build and the Mono build. All builds are also capable of loading dynamic libraries at runtime which you can write in C++.
Compiling the whole thing definitely seems onerous but it's surprisingly easy, even for me who barely knows C++. If you're interested you can read about it here: https://docs.godotengine.org/en/stable/development/compiling...
Most people don't compile the engine themselves though, but it's a very viable option if you know how to use a command line.