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by DisownedWheat 1891 days ago
I'm still not following sorry?

All builds (except for server/headless build which is Linux only) are available for Linux, macos and Windows as binaries. This includes the standard build and the Mono build. All builds are also capable of loading dynamic libraries at runtime which you can write in C++.

Compiling the whole thing definitely seems onerous but it's surprisingly easy, even for me who barely knows C++. If you're interested you can read about it here: https://docs.godotengine.org/en/stable/development/compiling...

Most people don't compile the engine themselves though, but it's a very viable option if you know how to use a command line.

1 comments

So with the standard Godot binaries for Windows can I write my Godot project in C++, without having to build whole of Godot locally?
Ahh I see what you're saying now. Yes, you can: https://docs.godotengine.org/en/stable/tutorials/plugins/gdn...

The tutorial starts with C but there is a C++ one as well.

Again though, I would recommend at least trying to compile the engine once. It's simple, reasonably fast and you can extend the engine as much as you like https://docs.godotengine.org/en/stable/development/cpp/custo...