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by keyle 1879 days ago
What issues are you having with physics? I should rephrase, what issues are you having with physics in Godot that are not in other engines?

I say this because I've shipped physics simulation games and Godot has been the simplest most reliable engine for that.

1 comments

I'm guessing I'm doing something wrong on a basic level, but I couldn't get collision detection working between a KinematicBody and a RigidBody. In the game my character (the kinematic body) would walk into the object and it would be pushed as expected, but the kinematic body would not register collisions.

I haven't played around with other engines that much so I can't comment on how they work.