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by viceroyalbean 1885 days ago
I'm guessing I'm doing something wrong on a basic level, but I couldn't get collision detection working between a KinematicBody and a RigidBody. In the game my character (the kinematic body) would walk into the object and it would be pushed as expected, but the kinematic body would not register collisions.

I haven't played around with other engines that much so I can't comment on how they work.