| Did you read the WP article? It seems the original game had 2 sets of rules: > The set had rules for two different games, anti-monopolist and a monopolist. The anti-monopolist rules reward all during wealth creation while the monopolist rules had the goal of forming monopolies and forcing opponents out of the game.[3] A win in the anti-monopolist or Single Tax version (later called "Prosperity"), was when the player having the lowest monetary amount has doubled his original stake. So one rules similar to modern day Monopoly. And one that teach us the virtues of "social policies". (can I say socialism here without being down voted to hell?) And there was a clear intend to teach its players about "unfairness": > The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate. Magie also hoped that when played by children the game would provoke their natural suspicion of unfairness, and that they might carry this awareness into adulthood. I've learned something today! Also, I'm quite a fan of Georgism (tax bad behavior so heavy it disappears). For instance, I think we should georgize pollution and wealth hoarding. |