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by chevill 1882 days ago
>It really doesn't feel wonderful in fighting games.

It depends on the person. You're right that games that cater to the lowest common denominator and allow casual players occasional wins are way more popular. But for most multiplayer genres there are people that derive most of the satisfaction they get from gaming from playing competitive stuff with a super high skill cap.

I like Arena FPS games like Quake. Most people don't. Some like going for world first raid boss kills in MMOs, most MMO players just want to kill some of the bosses eventually or get some shiny loot without much effort.

I've made peace with the fact that most popular online games cater to casuals. I'm getting older so its hard to justify spending as much time as I used to anyways. I still love intense competition. I'm nowhere near the best in the world and I never could have been, but the pursuit of self improvement is still fun.

1 comments

It has little to do with casuals imo, the ultra hard stuff drives out the midcore over time too. World firsters will beat in 2 weeks what many players would struggle with over a whole expansion, and you literally can not make difficult content catering to them that isn't impossible to 99% of the playerbase.

The problem is that the high end is absurdly high in skill. Like a casual may be bad, but he is not going to be as bad in relation to the average as a high skilled player will be good. There will always be someone who can beat the toughest content in a game using a guitar hero controller or something.

Competition sucks because of this. The high end often has insane talent and makes something their life; how on earth can average people even exist in an ecosystem like this?