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by Noos 1883 days ago
It has little to do with casuals imo, the ultra hard stuff drives out the midcore over time too. World firsters will beat in 2 weeks what many players would struggle with over a whole expansion, and you literally can not make difficult content catering to them that isn't impossible to 99% of the playerbase.

The problem is that the high end is absurdly high in skill. Like a casual may be bad, but he is not going to be as bad in relation to the average as a high skilled player will be good. There will always be someone who can beat the toughest content in a game using a guitar hero controller or something.

Competition sucks because of this. The high end often has insane talent and makes something their life; how on earth can average people even exist in an ecosystem like this?