| Putting the purely technical aspects aside for a moment. From my experience so far one big point in favor of DragonRuby is that its philosophy focuses on developer productivity, for example - an iterative immediate feedback style of development using hot reloading - (in the latest version) direct source code editing and updating via a HTTP Developer interface (think updating your smartphone game at runtime without re-deploying) - Producing builds for all Desktop platforms in usually less than a minute (mobile and consoles probably take longer considering the surrounding tasks of signing apps, registering in stores etc) - offering a centralized interface for persistent game state which is automatically dumped for error analysis in case of failure and able to be recorded/replayed/rewinded out of the box during dev - Abstracting away File Systems/Storage mechanisms out of the box so you don't have to care about where you save on a Switch, PC or iPhone and probably lots of other stuff I'm not quite aware of atm. Another big plus point is the lively and encouraging Discord community |